Making It Look Great 10: Modelling Essentials for Cinema 4D is now available. MILG 10 is designed for beginner to intermediate users who want to really get their head around real-world modelling in Cinema 4D.
In 16 lessons, Cinema 4D expert and master modeller Rob Redman drills modelling tools and workflows for creating a variety of everyday objects from scratch.
In MILG 10 Rob explains how to effectively approach a model starting with an empty workspace, drill the techniques until they become part of your skill set, and understand how similar tools differ and when to use them. By the end of the workshop you’ll have the confidence to create just about anything in Cinema 4D.
As we all know, rendering sucks. The process is lengthy and laborious and usually involves you staring at render buckets filling up slowly, and trying to use a Jedi mind-trick to make it go faster. Unless you’re blessed to work in an animation studio with enough processors to power a small country, you’re more than likely going to have to one day use a render farm.
A render farm, for those who don’t know, is a collection of computers built to render computer-generated imagery (CGI), typically for film and television visual effects. It distributes your frames across the group of computers and thus renders complete frames in a fraction of the time, allowing you to carry on with other things.
I was faced with a project which required much more capacity than what I had available and needed an online rendering … Read More »
Happy New Years Eve everyone!
If you haven’t heard, the results for 99 Frames – The Social Animation Project are out. If you’ve had any questions about what Cinema 4D R13 can do, this 8:20 min video will definately resolve them.
Congrats to David Drayton on a successful project and to all the winners and partipants!
Here’s hoping 2012 will see many more collaborative projects in the C4D community.
Visit 99frames.net for more information
View the final video
The Cinema 4D training site Cineversity has just relaunched their website.
With a fresh face and the world of tutorials and resources for Cinema 4D, this site is guaranteed to spark new ideas and further anyone’s career in C4D.
Be sure to check it out and bookmark it as your number 1 Cinema 4D resource.
David Drayton (neosushi) has just launched The 99 Frames – Social Animation Project.
The aim of the project is for designers to explore and enjoy the new Cinema 4D R13 features through 99 frames of animation, no matter which skill level you have. Aimed at all levels of designers it focuses on having fun, learning and sharing your work with the world.
Nick Campbell from Greyscale Gorilla has just released the much anticipated City Kit Version 1.2 for Cinema 4D today. This is a revolutionary update to the original version with the inclusion of the “Shape City” rig which allows you to place a city on any shape creating city-scapes never imagines in real life.
The plugin has been optimised for R13 but will still work well in versions R11 and up. v1.2 also features a new “Blue Sky” lighting preset and the new City Shape Presets that are ready-to-render versions of the new City Shape rigs.
For those of you who purchase the original version, expect an email with a link to get the new version. Of course, all future customers of the City Kit will automatically get the new version starting today.
Be sure to check out … Read More »
The day many have been waiting for is here. Maxon has released it’s new version of Cinema 4D comprising of completely new character tools, integrated 3D stereoscopic support, physical rendering and much more. It’s a revolution in the 3D world and and it’s going to be interesting to see so many more 3d artists that use other software moving over to Cinema 4D.
Order your package today to take advantage of all the great features. Or convince yourself by downloading a demo version and getting to know CINEMA 4D’s easy usability, fantastic speed and professional results!
With all the gifts of tutorials and sharing of knowledge currently on the web which I experience daily, I thought it’s about time for me to pay-it-forward and start sharing my experiences of Cinema 4D with the world.
My plan is to collate information on the best C4d out there, helping you find what you want in the quickest possible way and helping grow the C4d community. Together with that I plan on getting in touch with various leaders in the motion graphics field and providing an inside view of how they work and think and potentially offering some tips and tricks in the process.
It’s going to be an exciting ride and I hope that you will help guide me in providing comments and questions on things you’d like to see in future.
Until then, happy designing