In part 2 of the Xpresso series, I show you how to change an object’s material everytime a dynamic colision occurs, cycling through a list of available materials in the material manager. It’s a fun start to the Xpresso series and will start to open your mind to the possibilities Xpresso has to offer.
Throughout the Xpresso series, we’ll dive into every category of Xpresso and find out just how simple Cinema 4D has made it for us to do complex calculations and formulas for our motion graphics.
Stay tuned for more.