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Creating a procedural Houndstooth material using the Layer Shader

By January 2, 2015Tutorial

Happy New Year everyone!

Using the power of Cinema 4D’s Layer Shader, I’ll show you how to quickly create complex patterns, in this example the Houndstooth pattern, by breaking them down into their simplest form and constructing them layer by layer procedurally inside of Cinema 4D.

I hope you all enjoy it! Comments are welcomed!

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