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Cinema 4D

Showcase Billboards | Gantry Teaser

By Uncategorized

We’re edging closer to the release of the new Showcase preset, so here’s a look at THE GANTRY model which is one of the most diverse in the set.

Showcase is back and this time we’ve pulled out all the stops for the greatest set of billboard rigs for Cinema 4D. Available in standard and Vray, these billboards will integrate easily into your work and will allow you to continue creating master-pieces.

We’re preparing a great collection for a set that’s dubbed, “The last billboards you’ll ever buy”

Stay tuned on for more news.

Tutorial 15 | How to make a Quicktime VR Object

By Tutorial

Often we see things inside of Cinema 4D but never bother to explore them. The Quicktime VR Object was one of them for me, but I’m glad I checked it out as its a great tool for giving clients models to view.

In this tutorial I take you through the steps of creating a Quicktime VR Object and better understanding its settings.

Be sure to check out the rest of the site for more tutorials and Cinema 4D assets, including scene files, models and textures. If you have any requests for tutorials or you’re battling with something Cinema 4D related, be sure to drop me a line and I’ll do my best to help you out.

Tutorial 5 | Xpresso pt.2 – Material Change Cycle

By Tutorial No Comments

In part 2 of the Xpresso series, I show you how to change an object’s material everytime a dynamic colision occurs, cycling through a list of available materials in the material manager. It’s a fun start to the Xpresso series and will start to open your mind to the possibilities Xpresso has to offer.

Throughout the Xpresso series, we’ll dive into every category of Xpresso and find out just how simple Cinema 4D has made it for us to do complex calculations and formulas for our motion graphics.

Stay tuned for more.

Tutorial 4 | Xpresso pt.1 – Overview

By Tutorial No Comments

In part 1 of the Xpresso series, I show you a brief overview of Xpresso, where to find it, how to apply it and the general interface.

Throughout the Xpresso series, we’ll dive into every category of Xpresso and find out just how simple Cinema 4D has made it for us to do complex calculations and formulas for our motion graphics.

Stay tuned for more.